Introduction
As usual, pull the files from the skeleton and make a new IntelliJ project.
We’ve learned about a few abstract data types already, including the stack and queue. The stack is a lastinfirstout (LIFO) abstract data type where, much like a physical stack, one can only access the top of the stack and must pop off recently added elements to retrieve previously added elements. The queue is a firstinfirstout (FIFO) abstract data type. When we process items in a queue, we process the oldest elements first and the most recently added elements last.
But what if we want to model an emergency room, where people waiting with the most urgent conditions are helped first? We can’t only rely on when the patients arrive in the emergency room, since those who arrived first or most recently will not necessarily be the ones who need to be seen first.
As we see with the emergency room, sometimes processing items LIFO or FIFO is not what we want. We may instead want to process items in order of importance or a priority value.
The priority queue is an abstract data type that will help us do that. The priority queue contains the following methods:
insert(item, priorityValue)
 Inserts
item
into the priority queue with priority valuepriorityValue
. peek()
 Returns the item with highest priority in the priority queue.
poll()
 Removes and returns the item with highest priority in the priority queue.
It is similar to a Queue
, though the insert
method will insert an item with a corresponding priorityValue
and the poll
method in the priority queue will remove the element with the highest priority, rather than the oldest element in the queue.
Priority vs. Priority Values
Throughout this lab, we will be making a distinction between the priority and the priority value. Priority is how important an item is to the priority queue, while priority value is the value associated with each item inserted. The element with the highest priority may not always have the highest priority value.
Let’s take a look at two examples.

If we were in an emergency room and each patient was assigned a number based on how severe their injury was (smaller numbers mean less severe and larger numbers mean more severe), patients with higher numbers would have more severe injuries and should be helped sooner, and thus have higher priority. The numbers the patients are assigned are the priority values, so in this case larger priority values mean higher priority.

Alternatively, if we were looking in our refrigerator and assigned each item in the fridge a number based on how much time this item has left before its expiration date (items with smaller numbers mean that they will expire sooner than items with larger numbers), items with smaller numbers would expire sooner and should be eaten sooner, and thus have higher priority. The numbers each item in the refrigerator are assigned are the priority values, so in this case smaller priority values mean higher priority.
Priority queues come in two different flavors depending on what priority values it gives higher priority:
 maximum priority queues will prioritize elements with larger priority values (emergency room), while
 minimum priority queues will prioritize elements with smaller priority values (refrigerator).
Worksheet 1
PQ Implementations
There are many different ways we can implement this idea of a priority queue. Complete this exercise on your worksheet to explore some different data structures that can be used to implement a priority queue.
Can We Do Better?
Java’s priority queue is actually implemented with a data structure called a binary min heap that has runtimes better than any of the data structures that we’ve tried. For the remainder of this lab, we will study the heap data structure (this is the data structure Java uses to implement its own PriorityQueue
!) and create our own implementation of a priority queue using a binary min heap.
Heaps
A heap is a treelike data structure that will help us implement a priority queue with fast operations. In general, heaps will organize elements such that the lowest or highest valued element will be easy to access. To use a heap as the underlying implementation of a priority queue, we can use the priority values of each of the priority queue’s items as the elements inside our heap. This way, the lowest or highest priority value object will be at the top of the heap, and the priority queue’s peek
operation will be very fast.
There are two flavors of heaps: min heaps and max heaps. They’re very similar except that min heaps keep smaller elements towards the top of the heap, and max heaps keep larger elements towards the top. Whichever heap (min or max) that is used as the underlying data structure of the priority queue will determine what kind of values inside the heap will correspond to a higher priority in the priority queue. For example, if one uses a min heap as the underlying representation of a priority queue, then smaller priority values will be kept at the top of the heap. This means that priority is given to objects with smaller priority values (like our refrigerator example!). This is also how Java’s PriorityQueue
organizes its objects under the hood!
Let’s now go into the properties of heaps.
Heap Properties
Heaps are treelike structures that follow two additional invariants that will be discussed more below. Normally, elements in a heap can have any number of children, but in this class we will restrict our view to binary heaps, where each element will have at most two children. Thus, binary heaps are essentially binary trees with two extra invariants. However, it is important to note that they are not binary search trees.
The invariants are listed below.
Invariant 1: Completeness
In order to keep our operations fast, we need to make sure the heap is well balanced. We will define balance in a binary heap’s underlying treelike structure as completeness.
A complete tree has all available positions for elements filled, except for possibly the last row, which must be filled lefttoright. A heap’s underlying tree structure must be complete.
Here are some examples of trees that are complete:
And here are some examples of trees that are not complete:
Invariant 2: Heap Property
Here is another property that will allow us to organize the heap in a way that will result in fast operations.
Every element must follow the heap property, which states that each element must be smaller than all of its children or larger than those of all of its children. The former is known as the minheap property, while the latter is known as the maxheap property.
If we have a min heap, this guarantees that the element with the lowest value will always be at the root of the tree. If the elements are our priority values, then we are guaranteed that the lowest priority valued element is at the root of the tree. This helps us access that item quickly, which is what we need for a priority queue!
For the rest of this lab, we will be discussing the representation and operations of binary min heaps. However, this logic can be modified to apply to max heaps or heaps with any number of children.
Heap Representation
In project 1, we discovered that deques could be implemented using arrays or linked nodes. It turns out that this dual representation extends to trees as well! Trees are generally implemented using nodes with parent and child links, but they can also be represented using arrays.
Here’s how we can represent a binary tree using an array:
 The root of the tree will be in position 1 of the array (nothing is at position 0; this is to to make indexing more convenient).
 The left child of a node at position is at position .
 The right child of a node at position is at position .
 The parent of a node at position is at position .
Because binary heaps are essentially binary trees, we can use this array representation to represent our binary heaps!
Note: this representation can be generalized to trees with any variable number of children, not only binary trees.
Heap Operations
For min heaps, there are three operations that we care about:
insert
 Inserting an element to the heap.
removeMin
 Removing and returning the item with the lowest value. (If we were using our min heap to implement a priority queue, this would correspond to removing and returning the highest priority element.)
findMin
 Returning the lowest value without removal. (If we were using our min heap to implement a priority queue, this would correspond to accessing the highest priority element.)
When we do these operations, we need to make sure to maintain the invariants mentioned earlier (completeness and the heap property). Let’s walk through how to do each one.
insert

Put the item you’re adding in the next available spot in the bottom row of the tree. If the row is full, make a new row. This is equivalent to placing the element in the next free spot in the array representation of the heap. This ensures the completeness of the heap because we’re filling in the bottommost row left to right.

If the element that has just been inserted is
N
, swapN
with its parent as long asN
is smaller than its parent or untilN
is the new root. IfN
is equal to its parent, you can either swap the items or not.This process is called bubbling up (sometimes referred to as swimming), and this ensures the minheap property is satisfied because once we finish bubbling
N
up, all elements belowN
must be greater than it, and all elements above must be less than it.
removeMin

Swap the element at the root with the element in the bottom rightmost position of the tree. Then, remove the right bottommost element of the tree (which should be the previous root and the minimum element of the heap). This ensures the completeness of the tree.

If the new root
N
is greater than either of its children, swap it with that child. If it is greater than both of its children, choose the smaller of the two children. Continue swappingN
with its children in the same manner untilN
is smaller than its children or it has no children. IfN
is equal to both of its children or is equal to the lesser of the two children, you can choose to swap the items or not.This is called bubbling down (sometimes referred to as sinking), and this ensures the minheap property is satisfied because we stop bubbling down only when the element
N
is less than both of its children and also greater than its parent.
findMin
The element with the smallest value will always be stored at the root due to the minheap property. Thus, we can just return the root node, without changing the structure of the heap.
Worksheet 2
Min Heap Operations
Complete this exercise on your worksheet. If you need a refresher on the array representation or the methods, see Heap Representation and Heap Operations.
Worksheet 3
Runtimes
Now that we’ve gotten the hang of the methods, let’s evaluate the worst case runtimes for each of them! Complete this exercise on your worksheet, and be sure to check with your TA if you have any questions.
Code Implementation
Now, let’s implement what we’ve just learned about priority queues and heaps! There are a few files given to you in the skeleton, which will be broken down here for you:
PriorityQueue.java
: This interface represents our priority queue, detailing what methods we want to exist in our PQ.MinHeap.java
: This class represents our arraybacked binary min heap.MinHeapPQ.java
: This class represents a possible implementation of a priority queue, which will use ourMinHeap
to implement thePriorityQueue
interface.
We will start with implementing our MinHeap
and then move onto MinHeapPQ
. You do not have to do anything with PriorityQueue
(it has been provided for you!).
Exercise: MinHeap
Representation
In the MinHeap
class, implement the binary tree representation discussed above by implementing the following methods:
private int getLeftOf(int index);
private int getRightOf(int index);
private int getParentOf(int index);
private int min(int index1, int index2);
Our code will use an ArrayList
instead of an array so we will not have to resize our array manually, but the logic is the same. In addition, make sure to look through and use the methods provided in the skeleton (such as getElement
) to help you implement the methods listed above!
Operations
After you’ve finished the methods above, fill in the following missing methods in MinHeap.java
:
public E findMin();
private void bubbleUp(int index);
private void bubbleDown(int index);
public void insert(E element);
public int size();
public E removeMin();
When you implement insert
and removeMin
, you should be using bubbleUp
and/or bubbleDown
, and when you implement bubbleUp
and bubbleDown
, you should be using the methods you wrote above (such as getLeft
, getRight
, getParent
, and min
) and the ones provided in the skeleton (such as swap
and setElement
).
It is highly recommended to use the swap
and setElement
methods if you ever need to swap the location of two items or add a new item to your heap. This will help keep your code more organized and make the next task of the lab a bit more straightforward.
Usually MinHeap
’s should be able to contain duplicates but for the insert
method, assume that our MinHeap
cannot contain duplicate items. To do this, use the contains
method to check if element
is in the MinHeap
before you insert. If element
is already in the MinHeap
, throw an IllegalArgumentException
. We’ll talk about how to implement contains
in the next section.
Before moving on to the next section, we suggest that you test your code! We have provided a blank MinHeapTest.java
file for you to put any JUnit tests you’d like to ensure the correctness of your methods.
Discussion: update
and contains
We have two more methods that we would like to implement (contains
and update
) whose behaviors are described below:
contains(E element)
: Checks ifelement
is in ourMinHeap
.update(E element)
: Ifelement
is in theMinHeap
, replace theMinHeap
’s version of this element withelement
and update its position in theMinHeap
. (This would be used if our element was somehow mutated since its initial insert.)
These two methods will be very helpful when we use this data structure in our third project this semester, BearMaps!
Let’s take a look at the update
method first.
Exercise: update(E element)
The update(E element)
method will consist of the following four steps:
 Check if
element
is in ourMinHeap
.  If so, find the
element
in ourMinHeap
(by finding the index the element is at).  Replace the element with the new
element
.  Bubble
element
up or down depending on how it was changed since its initial insertion into theMinHeap
.
Unfortunately, Steps 1 and 2 (checking if our element
is present and finding the element
) are actually a nontrivial linear time operations since heaps are not optimized for this operation. To check if our heap contains an item, we’ll have to iterate through our entire heap, looking for the item (see “Search”’s runtime here). There is a small optimization that we can make for this part if we know we have a max heap, but this would in general make our update
method run in at least linear time.
This is not extremely bad, but applications of our heap (such as route finding in Project 3, BearMaps, which we’ll talk more about once the project is released) would really benefit from having a fast update
method.
However, we can get around this by introducing another data structure to our heap! Though this would increase the space complexity of the heap and is not how Java dealt with this problem, it will be worth the runtime speedup of our update
method in our applications of our heap in Project 3.
Implement update(E element)
according to the steps listed above. Remember we can use another data structure here to help us make step 1 (checking if our MinHeap
contains a particular element) and step 2 (get the index corresponding to a particular element) fast. You may need to update some methods in order to ensure that this data structure always has accurate information.
If element
is not in the MinHeap
, throw a NoSuchElementException
.
Exercise: contains(E element)
Now, implement contains(E element)
.
Note: Use the data structure you introduced above to get contains
to run fast!
Heaps Visualization
If you want to see an online visualization of heaps, take a look at the USFCA interactive animation of a min heap. You can type in numbers to insert, or remove the min element (ignore the BuildHeap
button for now; we’ll talk about that later this lab) and see how the heap structure changes.
Exercise: MinHeapPQ
Now let’s use the MinHeap
class to implement our own priority queue! We will be doing this in our MinHeapPQ
class.
Take a look at the code provided for MinHeapPQ
, a class that implements the PriorityQueue
interface. In this class, we’ll introduce a new wrapper class called PriorityItem
, which wraps the item
and priorityValue
in a single object. This way, we can use PriorityItem
’s as the elements of our underlying MinHeap
.
Then, implement the remaining methods of the interface (duplicated below) of the MinHeapPQ
class
public T peek();
public void insert(T item, double priority);
public T poll();
public void changePriority(T item, double priority);
public int size();
For the changePriority
method, use the update
method from the MinHeap
class. The contains
method has already been implemented for you.
Note: you shouldn’t have to write too much code in this file. Remember that your MinHeap
will do most of the work for you!
After you finish implementing these methods, we recommend that you test your code! Just like with MinHeap
, we have provided a blank MinHeapPQTest.java
file so you can write JUnit tests to ensure your code is working properly.
compareTo()
vs .equals()
You may have noticed that the PriorityItem
has a compareTo
method that compares priority values, while the equals
method compares the items themselves. Because of this, it’s possible that compareTo
will return 0 (which usually means the items that we are comparing are equal) while equals
will still return false. However, according to the Javadocs for Comparable:
It is strongly recommended, but not strictly required that
(x.compareTo(y)==0) == (x.equals(y))
. Generally speaking, any class that implements the Comparable interface and violates this condition should clearly indicate this fact.
Thus, our PriorityItem
class “has a natural ordering that is inconsistent with equals”. Normally, we would want x.compareTo(y) == 0
and x.equals(y)
to both return true for the same two objects, but this class will be an exception.
Worksheet 4
Heap Brainteasers
Now, let’s get into some deeper questions about heaps.
Complete this exercise on your worksheet. Be sure to ask your TA if you have any questions!
Heapsort
Now, let’s move onto an application of the heap data structure. Suppose you have an array of numbers that you want to sort smallesttolargest. One algorithm for doing this is as follows:
 Put all of the numbers in a min heap.
 Repeatedly remove the min element from the heap, and store them in an array in that order.
This is called heapsort.
Now, what is the runtime of this sort? Since each insertion takes proportional to comparisons once the heap gets large enough and each removal also takes proportional to comparisons, the whole process takes proportional to comparisons.
It turns out we can actually make step 1 of heapsort run faster—proportional to comparisons—using a process called heapify. (Unfortunately, we can’t make step 2 run any faster than , so the overall heapsort must take time.)
Heapify
The algorithm for taking an arbitrary array and making it into a min (or max) heap in time proportional to is called heapify. Pseudocode for this algorithm is below:
def heapify(array):
index = N / 2
while index > 0:
bubble down item at index
index = 1
Conceptually, you can think of this as building a heap from the bottom up. To get a visualization of this algorithm working, click on the BuildHeap
button on USFCA interactive animation of a min heap. This loads a preset array and then runs heapify on it.
Try to describe the approach in your own words. Why does the index start at the middle of the array rather than the beginning, 0
, or the end, N
? How does each bubble down operation maintain heap invariants?
It is probably not immediately clear to you why this heapify runs in . For those who are curious, you can check out an explanation on Wikipedia.
Conclusion
In today’s lab, we learned about another abstract data type called the priority queue. Priority queues can be implemented in many ways, but it is often implemented with a binary min heap. It is very easy to conflate the priority queue abstract data type and the heap data structure, so make sure to understand the difference between the two!
Additionally, we learned how to represent a heap with an array, as well as some of its core operations. We then explored a few conceptual questions about heaps and learned about a new sort that this new data structure provides, heapsort.
All in all, priority queues are an integral component of many algorithms for graph processing (which we’ll cover in a few labs). For example, the first few weeks of CS 170, Efficient Algorithms and Intractable Problems, typically involve graph algorithms that use priority queues. Look out for priority queues in other CS classes as well! You’ll find them invaluable in the operating systems class CS 162, where they’re used to schedule which processes in a computer to run at what times. They’ll also be very helpful in Project 3: BearMaps, when we are dealing with route finding.
Deliverables
To receive credit for this lab:
 Complete
MinHeap.java
 Complete
MinHeapPQ.java
 Turn in the worksheet to your TA before you leave section.