FAQ #
Each assignment will have an FAQ linked at the top. You can also access it by adding “/faq” to the end of the URL. The FAQ for Project 1C is located here.
Introduction #
In Project 1A, we built LinkedListDeque
and in Project 1B, we built ArrayDeque
. Now we’ll see a different
implementation: MaxArrayDeque
! This part of the project will provide some enhancements to your
previous ArrayDeque
and LinkedListDeque
, and also bring everything together into an application of your newly-built data structure.
By the end of Project 1C, you will complete the following:
- Write the
iterator()
,equals()
, andtoString()
methods forLinkedListDeque.java
andArrayDeque.java
. - Implement
MaxArrayDeque.java
. - Finish the
GuitarHero
tasks.
Style #
As in Project 1B, we will be enforcing style. You must follow the style guide, or you will be penalized on the autograder.
You can and should check your style locally with the CS 61B plugin. We will not remove the velocity limit for failing to check style.
Getting the Skeleton Files #
Follow the instructions in the
Assignment Workflow guide
to get the skeleton code and open it in IntelliJ. For this project, we will be
working in the proj1c
directory.
You see a proj1c
directory appear in your repo with the following structure:
proj1c
├── src
│ ├── deque
│ │ ├── ArrayDeque.java
│ │ ├── Deque.java
│ │ └── LinkedListDeque.java
│ └──gh2
│ ├── GuitarHeroLite.java
│ ├── GuitarPlayer.java
│ ├── GuitarString.java
│ └── TTFAF.java
│
└── tests
├── MaxArrayDequeTest.java
└── TestGuitarString.java
If you get some sort of error, STOP and either figure it out by carefully
reading the git WTFs or seek help at OH
or Ed. You’ll potentially save yourself a lot of trouble vs. guess-and-check
with git commands. If you find yourself trying to use commands recommended by
Google like force push
,
don’t.
Don’t use force push, even if a post you found on Stack Overflow says to do it!
You can also watch Professor Hug’s demo about how to get started and this video if you encounter some git issues.
Object Methods #
If you’d like, you can follow the steps in this short video guide to help you get set up for Project 1C!
In order to implement the following methods, you should start by copying and pasting your Project 1A and Project 1B
implementations of LinkedListDeque
and ArrayDeque
into the relevant files in your proj1c
directory.
Important: Because of the way that the Deque
interfaces were structured in Projects 1A and 1B, you’ll need to implement the
getRecursive()
method in ArrayDeque
after copy-pasting it. If you don’t implement this method, both the autograder and your own code will not compile.
This doesn’t need to be an actual implementation of the method, since we won’t test it. Instead, it can just look like the code snippet
below (feel free to copy-paste this snippet directly into your file).
@Override
public T getRecursive(int index) {
return get(index);
}
iterator()
#
One shortcoming of our Deque
interface is that it can not be iterated over. That is, the code below fails to compile with the error “foreach not applicable to type”.
Deque<String> lld1 = new LinkedListDeque<>();
lld1.addLast("front");
lld1.addLast("middle");
lld1.addLast("back");
for (String s : lld1) {
System.out.println(s);
}
Similarly, if we try to write a test that our Deque
contains a specific set of items, we’ll also get a compile error, in this case: “Cannot resolve method containsExactly in Subject”.
public void addLastTestBasicWithoutToList() {
Deque<String> lld1 = new LinkedListDeque<>();
lld1.addLast("front"); // after this call we expect: ["front"]
lld1.addLast("middle"); // after this call we expect: ["front", "middle"]
lld1.addLast("back"); // after this call we expect: ["front", "middle", "back"]
assertThat(lld1).containsExactly("front", "middle", "back");
}
Again the issue is that our item cannot be iterated over. The Truth
library works by iterating over our object (as in the first example), but our LinkedListDeque
does not support iteration.
To fix this, you should first modify the Deque
interface so that the declaration reads:
public interface Deque<T> extends Iterable<T> {
Next, implement the iterator()
method using the techniques described in lecture 12.
Task: Implement the iterator()
method in both LinkedListDeque
and
ArrayDeque
according to lecture.
equals()
#
Consider the following code:
@Test
public void testEqualDeques() {
Deque<String> lld1 = new LinkedListDeque<>();
Deque<String> lld2 = new LinkedListDeque<>();
lld1.addLast("front");
lld1.addLast("middle");
lld1.addLast("back");
lld2.addLast("front");
lld2.addLast("middle");
lld2.addLast("back");
assertThat(lld1).isEqualTo(lld2);
}
If we run this code, we see that we fail the test, with the following message:
expected: [front, middle, back]
but was : (non-equal instance of same class with same string representation)
The issue is that the Truth
library is using the equals
method of the LinkedListDeque
class. The default implementation is given by the code below:
public boolean equals(Object obj) {
return (this == obj);
}
That is, the equals method simply checks to see if the addresses of the two objects are the same.
Override the equals method in the ArrayDeque
and LinkedListDeque
classes. For guidance on writing an equals
method, see the these slides.
Task: Override the equals()
method in the LinkedListDeque
and ArrayDeque
classes.
Important: You should not use getClass
, and there’s no need to do any casting in your equals
method. That is, you shouldn’t be doing (ArrayDeque) o
. Such equals
methods are old fashioned and overly complex.
Important: Make sure you use the @Override
tag when overriding methods. A common mistake in student code is to try to override equals(ArrayList<T> other)
rather than equals(Object other)
. Using the optional @Override
tag will prevent your code from compiling if you make this mistake. @Override
is a great safety net.
toString()
#
Consider the code below, which prints out a LinkedListDeque
.
Deque<String> lld1 = new LinkedListDeque<>();
lld1.addLast("front");
lld1.addLast("middle");
lld1.addLast("back");
System.out.println(lld1);
This code outputs something like deque.proj1a.LinkedListDeque@1a04f701
. This is because the print statement implicitly calls the LinkedListDeque
toString
method. Since you didn’t override this method, it uses the default, which is given by the code below (you don’t need to understand how this code works).
public String toString() {
return getClass().getName() + "@" + Integer.toHexString(hashCode());
}
In turn the hashCode
method, which you have also not overridden, simply returns the address of the object, which in the example above was 1a04f701
.
Task: Override the toString()
method in the LinkedListDeque
and ArrayDeque
classes, such that the code above prints out [front, middle, back]
.
Hint: Java’s implementation of the List
interface has a toString
method.
Hint: There is a one line solution (see hint 1).
Hint: Your implementation for LinkedListDeque
and ArrayDeque
should be exactly the same.
Note: You might ask why we’re implementing the same method in two classes rather than providing a default
method in
the Deque
interface. Interfaces are not allowed to provide default
methods that override Object
methods. For more
see https://stackoverflow.com/questions/24595266/why-is-it-not-allowed-add-tostring-to-interface-as-default-method.
Testing The Object Methods #
We haven’t provided you with test files for these three object methods; however, we strongly encourage you to use the
techniques you learned from projects 1A and 1B to write your own tests. You can structure these tests however you’d like,
since we won’t be testing them. One possible (and suggested) structure is to create two new files in the tests
directory
called LinkedListDequeTest
and ArrayDequeTest
, similar to the ones we gave you in 1A and 1B.
MaxArrayDeque #
After you’ve fully implemented your ArrayDeque
and tested its correctness, you will now build the MaxArrayDeque
.
A MaxArrayDeque
has all the methods that an ArrayDeque
has, but it also has 2 additional methods and a new
constructor:
public MaxArrayDeque(Comparator<T> c)
: creates aMaxArrayDeque
with the givenComparator
.public T max()
: returns the maximum element in the deque as governed by the previously givenComparator
. If theMaxArrayDeque
is empty, simply returnnull
.public T max(Comparator<T> c)
: returns the maximum element in the deque as governed by the parameterComparator c
. If theMaxArrayDeque
is empty, simply returnnull
.
The MaxArrayDeque
can either tell you the max element in itself by using the
Comparator<T>
given to it in the constructor, or an arbitrary Comparator<T>
that is different from the one given in the constructor.
We do not care about the equals(Object o)
method of this class, so feel free to define it however you think is most
appropriate. We will not test this method.
If you find yourself starting off by copying your entire ArrayDeque
implementation in a MaxArrayDeque
file, then you’re doing it wrong. This is an exercise in clean code, and redundancy
is one our worst enemies when battling complexity! For a hint, re-read the second sentence of this section above.
Task: Fill out the MaxArrayDeque.java
file according to the API above.
There are no runtime requirements on these additional methods, we only care about the correctness of your answer.
Sometimes, there might be multiple elements in the MaxArrayDeque
that are all equal and hence all the max: in in this
case, you can return any of them and they will be considered correct.
You should write tests for this part as well! You’ll
likely be creating multiple Comparator<T>
classes to test your code:
this is the point! To get practice using Comparator
objects to do something useful (find the maximum element) and to
get practice writing your own
Comparator
classes. You will not be turning in these tests, but we still highly suggest making them for your sake.
You will not use the MaxArrayDeque
you made for the next part; it’ll be in an isolated exercise.
Guitar Hero #
In this part of the project, we will create another package for generating synthesized musical instruments using
the deque
package we just made. We’ll get the opportunity to use our data structure for implementing an algorithm that
allows us to simulate the plucking of a guitar string.
The GH2 Package #
The gh2
package has just one primary component that you will edit:
GuitarString
, a class which uses anDeque<Double>
to implement the Karplus-Strong algorithm to synthesize a guitar string sound.
We’ve provided you with skeleton code for GuitarString
which is where you will use your deque
package that you made
in the first part of this project.
GuitarString
#
We want to finish the GuitarString
file, which should use the deque
package to replicate the sound of a plucked
string. We’ll be using the Karplus-Strong algorithm, which is quite easy to implement with a Deque
.
The Karplus-Algorithm is simply the following three steps:
- Replace every item in a
Deque
with random noise (double
values between -0.5 and 0.5). - Remove the front double in the
Deque
and average it with the next double in theDeque
(hint: useremoveFirst)
andget()
) multiplied by an energy decay factor of 0.996 (we’ll call this entire quantitynewDouble
). Then, addnewDouble
to the back of theDeque
. - Play the
double
(newDouble
) that you dequeued in step 2. Go back to step 2 (and repeat forever).
Or visually, if the Deque
is as shown on the top, we’d remove the 0.2, combine it with the 0.4 to form 0.2988, add the
0.2988, and play the 0.2.
You can play a double
value with the StdAudio.play
method. For example
StdAudio.play(0.333)
will tell the diaphragm of your speaker to extend itself to 1/3rd of its total
reach, StdAudio.play(-0.9)
will tell it to stretch its little heart backwards almost as far as it can reach. Movement
of the speaker diaphragm displaces air, and if you displace air in nice patterns, these disruptions will be interpreted
by your consciousness as pleasing thanks to billions of years of evolution.
See this page for more. If you simply do StdAudio.play(0.9)
and
never play anything again, the diaphragm shown in the image would just be sitting still 9/10ths of the way forwards.
Complete GuitarString.java
so that it implements steps 1 and 2 of the Karplus-Strong algorithm. Note that you will
have to fill your Deque
buffer with zeros in the GuitarString
constructor. Step 3 will be done by the client of the
GuitarString
class.
Do not call StdAudio.play
in GuitarString.java
. This will cause the
autograder to break. GuitarPlayer.java
does this for you already.
Make sure to add the libraries, as usual, otherwise IntelliJ won’t be able to find StdAudio
.
For example, the provided TestGuitarString
class provides a sample test
testPluckTheAString
that attempts to play an A-note on a guitar string. If you run the test should hear an A-note when
you run this test. If you don’t, you should try the
testTic
method and debug from there. Consider adding a print
or toString
method to GuitarString.java
that will help you see what’s going on between tics.
Note: we’ve said Deque
here, but not specified which Deque
implementation to use. That is because we only need those
operations addLast
, removeFirst
, and get
and we know that classes that implement Deque
have them. So you are
free to choose either the LinkedListDeque
for the actual implementation, or the ArrayDeque
. For an optional (but
highly suggested) exercise, think about the tradeoffs with using one vs the other and discuss with your friends what you
think the better choice is, or if they’re both equally fine choices.
Why It Works #
The two primary components that make the Karplus-Strong algorithm work are the ring buffer feedback mechanism and the averaging operation.
- The ring buffer feedback mechanism. The ring buffer models the medium (a string tied down at both ends) in which the energy travels back and forth. The length of the ring buffer determines the fundamental frequency of the resulting sound. Sonically, the feedback mechanism reinforces only the fundamental frequency and its harmonics (frequencies at integer multiples of the fundamental). The energy decay factor (.996 in this case) models the slight dissipation in energy as the wave makes a round trip through the string.
- The averaging operation. The averaging operation serves as a gentle low-pass filter (which removes higher frequencies while allowing lower frequencies to pass, hence the name). Because it is in the path of the feedback, this has the effect of gradually attenuating the higher harmonics while keeping the lower ones, which corresponds closely with how a plucked guitar string sounds.
GuitarHeroLite
#
You should now also be able to use the GuitarHeroLite
class. Running it will provide a graphical interface, allowing
the user (you!) to interactively play sounds using the gh2
package’s GuitarString
class.
Submission #
To submit the project, add and commit your files, then push to your remote repository. Then, go to the relevant assignment on Gradescope and submit there.
Scoring #
This project, similar to Project 0, is divided into individual components, each of which you must implement completely correctly to receive credit.
LinkedListDeque
Object Methods (20%): Correctly implementiterator
,equals
, andtoString
inLinkedListDeque
.ArrayDeque
Object Methods (20%): Correctly implementiterator
,equals
, andtoString
inArrayDeque
.MaxArrayDeque
Functionality (5%): Ensure yourMaxArrayDeque
correctly runs all the methods in theDeque
interface.MaxArrayDeque
Max (35%): Correctly implementmax
inMaxArrayDeque
.GuitarString
(20%): Correctly implement theGuitarString
client class.
In total, Project 1c is worth 6 points.
Credits #
- Ring buffer figures from Wikipedia.
- This assignment adapted from Kevin Wayne’s Guitar Heroine assignment.